Docs
Progression
Players grow along several axes at once, and only some of them depend on the number of clicks. Some grow over days, others over months, so there is always something to work toward.
| Axis | What grows | What it depends on | Approximate timeframe |
|---|---|---|---|
| Tools | Scanner and extraction power | In-game resources | Days |
| Curator | Modules, voice, model, personality | Resources, loot, token | Weeks |
| Collections | Figurines, cards, complete series | Finds | Weeks to months |
| Discovery archive | Personal catalog of historical finds | Curiosity and variety of finds | Ongoing |
| Achievements and reputation | Badges and recognition | Contribution and quality | Months |
| Career | Rank and real capabilities | Achievements and contribution | Months or longer |
| Legends | A place in the world's history | Merits and nominations | Long term |
A clicker gets boring fast if only numbers grow. That is why some axes, such as the archive and collections, grow from the breadth of your interest rather than the number of clicks. Fast farming remains one path, but not the only one.
Status: under discussion. Timeframes are approximate.