[{"data":1,"prerenderedAt":191},["ShallowReactive",2],{"docs-navigation":3,"docs-page:\u002Fdocs\u002Feconomy-and-token":54,"docs-surround:\u002Fdocs\u002Feconomy-and-token":184},[4],{"title":5,"path":6,"stem":7,"children":8,"page":53},"Docs","\u002Fdocs","docs",[9,13,17,21,25,29,33,37,41,45,49],{"title":10,"path":11,"stem":12},"What is Breachseed","\u002Fdocs\u002Fwhat-is-breachseed","docs\u002F01.what-is-breachseed",{"title":14,"path":15,"stem":16},"How It Plays","\u002Fdocs\u002Fhow-it-plays","docs\u002F02.how-it-plays",{"title":18,"path":19,"stem":20},"Breachseed Deck™ and Interpretations","\u002Fdocs\u002Fbreachseed-deck-and-interpretations","docs\u002F03.breachseed-deck-and-interpretations",{"title":22,"path":23,"stem":24},"Curator","\u002Fdocs\u002Fcurator","docs\u002F04.curator",{"title":26,"path":27,"stem":28},"Progression","\u002Fdocs\u002Fprogression","docs\u002F05.progression",{"title":30,"path":31,"stem":32},"Tasks and Investigations","\u002Fdocs\u002Ftasks-and-investigations","docs\u002F06.tasks-and-investigations",{"title":34,"path":35,"stem":36},"Collections and Finds","\u002Fdocs\u002Fcollections-and-finds","docs\u002F07.collections-and-finds",{"title":38,"path":39,"stem":40},"Career and Legends","\u002Fdocs\u002Fcareer-and-legends","docs\u002F08.career-and-legends",{"title":42,"path":43,"stem":44},"Community and Content","\u002Fdocs\u002Fcommunity-and-content","docs\u002F09.community-and-content",{"title":46,"path":47,"stem":48},"Economy and Token","\u002Fdocs\u002Feconomy-and-token","docs\u002F10.economy-and-token",{"title":50,"path":51,"stem":52},"Lore and Glossary","\u002Fdocs\u002Flore-and-glossary","docs\u002F11.lore-and-glossary",false,{"id":55,"title":46,"body":56,"description":65,"extension":176,"links":177,"meta":178,"navigation":179,"path":47,"robots":177,"seo":180,"sitemap":182,"stem":48,"__hash__":183},"docs\u002Fdocs\u002F10.economy-and-token.md",{"type":57,"value":58,"toc":172},"minimark",[59,66,121,127,132,151,154,160,166],[60,61,62],"p",{},[63,64,65],"strong",{},"Breachseed has two separate economies: in-game resources you extract while playing, and the token that pays for AI work and some upgrades.",[67,68,69,84],"table",{},[70,71,72],"thead",{},[73,74,75,78,81],"tr",{},[76,77],"th",{},[76,79,80],{},"In-game resources",[76,82,83],{},"Token",[85,86,87,99,110],"tbody",{},[73,88,89,93,96],{},[90,91,92],"td",{},"Source",[90,94,95],{},"Extraction in the game",[90,97,98],{},"Not given for clicks; rewards for contributing to the project are being considered",[73,100,101,104,107],{},[90,102,103],{},"Spent on",[90,105,106],{},"Scans and extraction, basic modules, tool upgrades, some AI work within the free limit",[90,108,109],{},"AI compute beyond the limit, visual and voice modules, extra energy",[73,111,112,115,118],{},[90,113,114],{},"Role",[90,116,117],{},"In-game progress",[90,119,120],{},"Paying for real compute and expanding capabilities",[60,122,123,126],{},[63,124,125],{},"Why the token exists."," AI costs real resources. A Curator working in your absence, a new Interpretation, Curator's voice: all of this requires compute that someone pays for. The token is built into the game for exactly this: it pays for what costs real money.",[60,128,129],{},[63,130,131],{},"What the token can buy",[133,134,135,139,142,145,148],"ul",{},[136,137,138],"li",{},"visual modules for Curator;",[136,140,141],{},"a voice module, which also consumes compute;",[136,143,144],{},"stronger AI models and more autonomous work by Curator;",[136,146,147],{},"creating and configuring your own Interpretations;",[136,149,150],{},"extra energy for scanning and extraction.",[60,152,153],{},"The token makes the game prettier, smarter, and faster, but it should not buy significance: rank, reputation, or the odds of finds. Limits and prices for purchasable energy are designed so they do not break the balance.",[60,155,156,159],{},[63,157,158],{},"You can play for free."," Some AI compute is included in free play within a limit. The basic Curator runs on a free model, and stronger models plug in as paid modules.",[60,161,162,165],{},[63,163,164],{},"Earning the token in the game."," We do not want to turn the game into token farming. But there will be some connection: for example, early players will rate connections between objects and give feedback, and they may be rewarded for that contribution. The mechanic is under discussion; this is not a promise.",[60,167,168],{},[169,170,171],"em",{},"Status: under discussion. Purchasable energy limits, prices, and ways to obtain the token are not yet defined.",{"title":173,"searchDepth":174,"depth":174,"links":175},"",2,[],"md",null,{},true,{"description":181,"title":46},"The Breachseed economy: in-game resources versus the token, what each is used for, and how free play is preserved.",{"loc":47},"Tdbn4x-yeKsNfDInSrgKYVyEQJJIwc-YSc-I9DwD3qU",[185,188],{"title":42,"path":43,"stem":44,"seo":186,"children":-1},{"description":187,"title":42},"How players feel each other's presence in Breachseed through Echo, Memecho, and clues, share runs as Seedcasts, and earn recognition.",{"title":50,"path":51,"stem":52,"seo":189,"children":-1},{"description":190,"title":50},"The story behind Breachseed: the Substrate, Breachseed Corp, Curator, and competing theories about the hidden layer of reality, plus a glossary of key terms.",1792288703299]